April 17, 2008

The Privilege of Resolving Relationship Conflict

Filed under: Lifestyle Info — admin @ 8:44 pm

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Title: The Privilege of Resolving Relationship Conflict Author:
Margaret Paul, Ph.D. E-mail: mailto:margaret@innerbonding.com
Copyright: © 2004 by Margaret Paul URL:
http://www.innerbonding.com Word Count: 731 Category:
Relationships

THE PRIVILEGE OF RESOLVING RELATIONSHIP CONFLICT By Margaret
Paul, Ph.D.

In a phone session I had with Shelly and Stan, a couple who have
been together for six years, they described to me a conflict
they had the day before. Stan had become irritated with Shelly
and Shelly had responded to his irritation by withdrawing. This
was a typical dynamic between them, and the distance would often
continue for days until they finally talked about it or until
the charged energy just dissipated. Neither was happy with the
distance, yet generally both waited for the other to reach out.

In this particular conflict, Shelly decided that she didn’t want
days of distance, so she went to Stan and apologized for her end
of the conflict and told him that she wanted to feel close to
him rather than be distant. Stan softened and they were able to
quickly move through the conflict.

However, when Shelly told me about this, she complained that she
was usually the one who reached out and that it “wasn’t fair.”
She didn’t like it that Stan often waited and stewed for days.

“Shelly,” I asked, “How did you feel when you were able to reach
out and heal the distance between you?”

“I felt good. I felt relieved.”

“Stan, how did you feel waiting and pouting?” I asked.

“I felt awful.”

“Shelly, maybe you can reframe your concept of reaching out. I
believe that reaching out is a privilege. When I reach out, I
move myself out of feeling like a victim and into my power. I
like who I am when I reach out, and I don’t like myself at all
if I stew and fume and blame and wait for the other person to
apologize. Even if I believe that the other person is totally at
fault, waiting for them to reach out feels awful. If the other
person has really behaved badly, somewhere within they are not
feeling good about it, even if they are still angry with me.
When I move into compassion for the wounded part of them rather
than staying stuck in my own righteousness, I feel peaceful
within rather than in turmoil.

“So, instead of keep score regarding who reaches out, why not
jump at the opportunity to move into your own personal power by
being the one to reach out? Why not be in gratitude that you
have the privilege of practicing being a loving and
compassionate person?”

“Wow!” responded Shelly. “I never thought of it that way! I like
that! I always do feel great when I let go of blame and open my
heart. Seeing this as I ‘get’ to be the one to reach out rather
than I ‘have’ to be the one to reach out makes all the
difference!”

“How are you feeling about this Stan?” I asked.

“Well, I can see that I often feel like a victim and it feels
terrible. I get so stuck in being angry and waiting for Shelly
to fix it. I waste days feeling badly. What a waste! And even
when she does finally reach out or we just reconnect because
time has passed, I’m still stuck with some bad feelings. I can
see that I’m choosing to be a victim rather than move into my
power. Somehow, I thought that I was being powerful by being
angry and waiting and I just ended up feeling terrible.”

We are not in power when we are angry and blaming. We are in
power when we are behaving in a way that we value. The more
responsibility we take for the conflict and for the resolution,
the better we feel. There is a Hawaiian Huna prayer, called
Ho’oponopono, that is about taking full 100% responsibility for
everything through all time:

“Divine creator, father, mother, son as one. If I, my family,
relatives and ancestors have offended you, your family,
relatives and ancestors in thoughts, words, deeds and actions
from the beginning of our creation to the present, we ask your
forgiveness. Let this cleanse, purify, release, cut all the
negative memories, blocks, energies and vibrations and transmute
these unwanted energies to pure light. And it is done.”

I have found that when I take full 100% responsibility for any
conflict, regardless of who started it or who I believe is at
fault, I feel wonderful. If I wait for the other person, I feel
terrible. Which do you want?

Changes

Filed under: Uncategorized — admin @ 6:40 pm

I am not the one I was before yesterday.

I cannot go back.

I am not the one I will be
tomorrow.

I can not see that far ahead.

I am who I am now,
today.

The person I see in the mirror
changing so subtly,
but changing,
becoming a new person
minute by minute
day by day.

The possibilities are endless,
but I must choose which way I will change,
each decision I make changes me in some way,
positively or negatively.

Let me open myself to good changes,
to positive steps, happy feelings.

Let me open my heart to others
that their joy and experiences
may change me in a positive manner
into the person I will become

Copyright 2002
Fran Watson

For more poetry and stories you can go to Fran’s webpage http://www.franwatson.ca

Web Games Review - FEAR PC Game

Filed under: Playing Games — admin @ 5:20 pm

Web games are not only fun to play, but also improve our mental faculties with hand to eye coordination and logical thinking skills. FEAR is a combat game that should interest anyone who likes outdoor adventures.

F.E.A.R. stands for First Encounter Assault Recon has a complex backdrop with a storyline that goes into the paranormal. The interesting thing about the story is that it is presented in first person, so you get to be the main character. The story combines action, tension, and terror and does justice to its name.

The story in brief is as follows. The problem starts at an aerospace location built with billions of dollars. A group of armed men with no identification take over the place and keep hostages. They set no demands. The government sends in a special troop to free the hostages, but the entire team is disappears without a trace. A live footage of the events show un-intelligible forces tearing the soldiers apart in split seconds.

This calls into action the FEAR team that must go in and investigate the aerospace, free the hostages, and kill the enemies. They must find out the origin of the paranormal phenomena and deal with it.

The special features of the drama-action include a superior cinematic action and style, a story that hooks the player’s imagination, multi-player capabilities, and a realistic physical portrayal of action. The enemies are of course given special powers for combat.

The game falls into the genre of action and adventure and is meant for mature audience given the scenes of blood and gore, and a strong language.

System Requirements:
Windows® XP, x64 or 2000 with latest service pack installed; DirectX® 9.0c (August Edition) or higher; Pentium® 4 1.7 GHz or equivalent processor; 512 MB of RAM or more; 64 MB GeForce 4 Ti or Radeon® 9000 video card; Monitor that can display in 4:3 aspect ratio; 5.0 GB free Hard Drive Space for installation; Additional hard drive space for a swap file and saved game files; 4x CD-ROM drive; 16-bit DirectX® 9.0 compliant sound card with support for EAX 2.0; Broadband or LAN connection for multiplayer games; Mouse; Keyboard

For more information on online web games, visit - Free web games

The author is a freelance writer and associated with http://www.freewebgame.info

The author is a freelance writer and associated with www.freewebgame.info